A downloadable game for Windows

enter a randomly generated forest... and run around a bunch

-------------------------------------------------------------------------------------------

version 3 is now up thanks for the feedback everyone

instructions are significantly clearer and gameplay is a bit tighter

More information

Published1 year ago
StatusReleased
PlatformsWindows
Rating
(2)
Authorhithere
GenreOther
TagsArcade, Spooky, Spoopy, walking-simulator
Average durationA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
Player countSingleplayer

Install instructions

extract the zip to a folder and run the .exe

Download

Download
deadforest.zip (13 MB)

Comments

Log in with your itch.io account to leave a comment.

Really neat game! I included it in my AGDG Halloween Game Jam compilation video series, if you'd like to check it out :) https://youtu.be/1vbKEuv0cCY

That was actually pretty damn spooky. Nice work on atmosphere and sound teching

So I played your game for about 5 minutes. Got spooked and then I stopped. Good stuff. Also I did a little first impression thing.

how the hell do you not die

(Edited 1 time)

Attempt one: http://b.1339.cf/flovilc.mp4

Attempt two: http://b.1339.cf/xafsihf.mp4

I did attempt one cold, no instructions, I kind of vaguely looked at them for attempt 2

This is literally the first slenderman-type game I've ever played, so I'm probably more than a little off base here, but:

Observations

* I didn't know about the vault mechanic for the first two attempts, but realized it by the time I tried it off-camera. It seems to work pretty well, but hiding its existence in optional instructions is not great.

* spent a lot of time lost, and not in the way where I felt threatened or really worried: since I knew I was playing a game, was very specifically looking for a sound-related trigger to progress, and that the thing chasing me had to actually chase and touch me instead of coyly looking from behind some twigs, it took a lot of the early tension out. ingame exposition would have helped.

both sound like they would be fixed with notes laying around. it's kind of silly but ehh, if it works elsewhere

* every time I've seen the light from far away it had some visibility problem, where you could only see it if you looked at it from your peripheral vision. not a 3D guy so I can't really explain it better but I do it in attempt 2

* resetting from the menu seems to softlock at the loading screen. Happens on attempt 1. reproducible.


I thought I fixed that soft lock what the heck??

I agree ill make the instructions more clear

Thanks for the feedback